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350元、最能输出60W功率!苹果给iPhone充电提速了:40W动态充电头开始普及_我的网站

名侦探柯南

一 |     8月26日消息,对很多日常使用iPhone的用户来说,当下这款产品最被诟病的两大痛点,一个是内置电池容量常年远低于同价位国产手机,另外一个就是官方标配的充电速度长期大幅落后于主流国产手机,差距大到几乎被甩得看不到尾灯。    就在苹果正式推出新款Mac Studio和Mac mini产品的同期,官方也同步进一步扩大了自研40W动态电源适配器的销售覆盖范围,这款峰值最高能输出60W功率的充电头,现在已经正式登陆越南市场,以及采用C型双圆脚插头标准的多个欧洲国家和地区。

二 |          这次面向欧洲市场推出的专属版本采用了可伸缩双插脚设计,金属插脚可以完全收纳进适配器机身内部,不需要额外套收纳保护套,用户可以轻松把它塞进口袋或者随身小包里携带,便携性提升了不少。    

Liu Mengfei at Beijing's Homoludens Archive Photo: Courtesy of Liu Mengfei
    Liu Mengfei at Beijing's Homoludens Archive Photo: Courtesy of Liu Mengfei
Inside Beijing's Homoludens Archive, shelves are filled with books, game consoles, game cartridges and other materials tracing the history of video games. For Liu Mengfei, the archive's director and chair of the academic committee of the Gamification Professional Committee, these collections preserve more than the evolution of games, they also capture the cultural memories of a generation.
A PhD in history from Tsinghua University, Liu has spent more than a decade studying the social impact of games, the role of games in history and digital humanities. Throughout her career, she has continued to explore the relationship between games and people: Why do humans create games? And how do games shape culture and society?
Books, meanwhile, have been an important gateway through which Liu has come to understand the world of games.
"The real value of a book lies not simply in what it tells you, but in whether it can change the way you understand the world and people," Liu told the Global Times.
Books meet games

In 2007, being an undergraduate history student, Liu wrote her thesis on the links between ancient Celtic religion and modern digital games.
To study original sources such as The Gallic War by Roman author Julius Caesar, she taught herself Latin. As her research extended into modern games, she also began reading the rulebooks of Dungeons & Dragons, a tabletop role-playing game.
"From historical texts to game rulebooks, these reading experiences seemed to belong to completely different worlds, but they gradually led me to realize that games are not simply entertainment products. They also contain history, culture and the relationships between people and society," she said.
Later, Homo Ludens, by Dutch historian Johan Huizinga, further transformed the way she understood games. The book gives a theory that humans are not only Homo sapiens, or "rational beings," but also Homo ludens, or "playing beings," and that games are deeply intertwined with human culture, from language and art to religious rituals and sports.
The book had a profound influence on her. It points out that the foundations of human society — language, civilization, religious rituals, sports and art, are all connected to play and games, because we are Homo ludens, "the playing human."
"The idea prompted me to view games from a broader perspective," Liu said. "Games are not an appendage outside human civilization, but are deeply connected to cultural creation and social life." 
"It also showed me that games and game-based thinking could extend into broader fields, including education and technology," she added.
She later read other works on game studies, including Play Between Worlds: Exploring Online Game Culture, Half-Real and Rules of Play Game Design Fundamentals. Play Between Worlds, in particular, opened up another possibility for game studies at a time when discussions about "internet addiction" were prevalent in China.
"Games are not simply a form of entertainment that needs to be restricted or criticize;. they can also serve as important media for storytelling, cultural expression and exploring relationships," she said.
These reading experiences gradually shifted Liu's focus from simply asking "What are games?" to a deeper question: What can games bring to people?
Beyond time and technology
Periodically, Liu still returns to Homo Ludens in her free time, finding new insights from the book as society changes. In the age of artificial intelligence, she has revisited one of its fundamental questions: As AI becomes increasingly capable of handling repetitive tasks and surpasses humans in efficiency, what does it mean to be human?
"As AI takes over more monotonous and repetitive work, the time freed up should be devoted to creativity, experience and human relationships," she said. "The time we gain should actually be used to become better at 'playing humans.'" 
For Liu, this also requires people to maintain their ability to think, imagine and reflect -- abilities that cannot be gained through simply receiving information. This has also prompted her to reconsider the meaning of reading.
In an era when AI can quickly summarize an entire book, Liu believes people still need to read the original works in full, because the value of reading lies in more than simply acquiring knowledge and conclusions.
"Reading a book is like a form of cultivation. You have to immerse yourself in it, patiently allow the author to take you on a journey, and find your own island along the way," she said.
For Liu, the value of reading is not limited to books on paper. As media evolve, so do the ways people encounter stories and understand culture. Some digital works are now becoming new vehicles for reading.
Chinese-developed games such as Genshin Impact contain hundreds of thousands, and even more than a million Chinese characters of text, while Black Myth: Wukong uses its "Journal" system to tell the stories of individual monsters through written entries. 
"Digital games are carrying forward traditions inherited from literature and film, becoming new gateways, through which young people can enter the worlds of literature, history and traditional culture," she said.
"An important reason why Black Myth: Wukong has succeeded in communicating Chinese culture is that it does not simply insert traditional cultural symbols into a game. Instead, it draws on the original Journey to the West, contemporary works inspired by the classic, as well as the game's own rules and interactions, allowing players to develop a new understanding of traditional culture through their actions," she noted.
For Liu, the forms of reading may change, but the desire to understand the world and discover oneself will not. From books to digital worlds, what matters is not only what people read or play, but how they think, create and find meaning through these experiences.
。    苹果此前已经在2025年9月伴随iPhone 17系列首发了美规版本,同年11月又推出了采用G型插头的英规版本,逐步铺开不同地区的适配产品。    目前配备C型插头的这款40W动态电源适配器,已经在奥地利、比利时、捷克、丹麦、芬兰、法国、德国、匈牙利、意大利、卢森堡、荷兰、挪威、波兰、葡萄牙、西班牙、瑞典、瑞士、土耳其以及越南正式上市,在大多数欧元区国家,这款产品的官方售价为45欧元,折合人民币大约350元。    这款适配器的机身体积和苹果之前标配的20W充电器基本持平,没有出现功率提升后体积大幅膨胀的问题,却可以稳定提供最高40W的常规充电功率,还支持最高60W的短时峰值功率输出,能够进一步缩短手机和平板的充电等待时间,可以给iPhone 17系列、iPhone Air以及iPad Pro机型提供满速的快速充电支持。    按照苹果之前的产品发布节奏推演,基本可以确定,等今年iPhone 18系列正式发布之后,这款大功率小体积的电源适配器就会正式在国内市场上市开卖。     

         

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